The character we checked out in Homecoming is Alex, and he’s an ex-soldier. Although I find that I am relatively wrong in this idea as I explore the game, I can say that Homecoming does not deserve to be a Silent Hill game. Nice, after I played Homecoming, I didn’t say “You Too, Brutus.” Because after seeing that character weight, atmospheric pressure and feeling of loneliness presented in Silent Hill 2, the first game I played, in Silent Hill 3 and relatively in the room, Homecoming created its first impression in me that it was a very shallow and ordinary horror game. But on the other hand, one of the last games I want to be affected by this change will again Be Silent Hill. But Silent Hill makes something wiggle inside me play I guess years from now, as the new Silent Hill games come in, I mean, after seeing this homecoming scourge and digesting it into me that it’s fashionable, I’ll still tolerate it. It is not difficult for me to predict this, since the games we are playing now, consisting only of graphics, may be even more ayyuka in the future. Apart from being the game I once best fed my hunger for a real horror game, I don’t think Silent Hill 2 will be able to replace a game with its subject and the memories it has left me. Fans of the franchise will certainly feel let down by the fact that "Homecoming" doesn't further the franchise or storyline.I can say that Silent Hill, especially Silent Hill 2, has a very important place in my life. The fact that the flashlight is used to produce fear seemed to prove that the game didn't have what it took to be scary based solely on its environment and monsters. Even when it's terrifically scary it also feels contrived. "Silent Hill: Homecoming" is fun but it's also often dull. It's gory and violent, but most of all it's scary. It's rated M for Mature - only 17+ are recommended to play. Not surprisingly this isn't a game for kids. The soundtrack often outshines the dialogue - which either speaks highly of the soundtrack or lowly about the dialogue.
SILENT HILL HOMECOMING REVIEW MOVIE
This is a horror movie and you are playing it. The atmospheric soundtrack provided by Akira Yamaoka is brilliant. The monsters even show damage after an attack. But from what you can see, the environments are straight from a horror movie and the monsters aren't too shabby, either. It's hard to tell how good "Homecoming" looks when you spend so much time with a flashlight that lights about 2 square feet. Alex is good with his weapons from the beginning, a change from previous versions of "Silent Hill." It used to be that your character started out not being able to protect themselves and learned along the way - that only added to the horror of the horror story. You can't downplay the ability to dodge enemies - it's often enough to get away without injury. That happens far too often in "Homecoming." On top of that, haunted houses are always pitch black and often only guided by a single flashlight - just like "Homecoming."Īs Alex, you can either go with hand-to-hand combat or use a small arsenal of available guns. One of the game's weaknesses is what I'd call the"haunted-house effect." Which means, if you are walking down a corridor and nothing happens along the way you know something is coming. The levels of fear and anxiety aren't as high as with previous releases - however, the terror alert level is still orange. How? By keeping you anxious and making critical choices based on fear. It's such a heightened state of fear that it dictates your gameplay. "Silent Hill: Homecoming" is creepy from beginning to end.